Happy HaruAnalog Lab Corp.
Unity Developer
- Experience
- 6+ years
We're building live, spatial, real-time experiences, the kind that blend the physical and digital in ways most teams never get to attempt. We're looking for a Senior Unity Developer who can take that ambition and turn it into real, performant, production-ready builds.
What we're looking for, and why
We need someone who's spent years deep in Unity, who knows the engine well enough to make the right call on architecture and performance without second-guessing it, and who can take a project from a blank scene to something live and production-ready. As our real-time and spatial products grow, we need someone who can own that build end to end.
What you'll be working on
Setting strategy and development pipelines for new builds
Creating high-level designs and planning out functionality before writing a line of code
Designing and building clean, well-structured Unity code
Finding and fixing bugs and performance bottlenecks
Testing functionality and interaction design thoroughly before anything ships
Holding builds to a high technical and visual standard
Building and shipping patches and updates
Working closely with engineers, architects, and the product owner to plan short and long-term work
Reviewing implementations to make sure they match coding guidelines and architecture
What makes this role different
Engineering here is flat: no layers between you and the decision, no waiting on a chain of approvals to ship something good. You'll work in person in Abu Dhabi, alongside a small, genuinely international team, building real-time experiences that don't have an existing playbook to follow. What you build will be felt immediately, by real users, on real products.
Skills we need
At least 6 years of experience as a Unity developer
In-depth knowledge of Unity and its best practices (prefabs, asset bundles, organized scene hierarchy)
Extensive experience building for mobile
Experience with memory and space optimization
Strong scripting, animation, session management, and texture knowledge
Strong troubleshooting skills and attention to detail
Clear, direct communication
Nice to have: experience with a AAA title, experience taking a project from scratch all the way to production, familiarity with Git.
What we're not looking for
This isn't a role for someone who wants a spec handed to them and nothing more, or who'd rather manage the work than build it. If you need a lot of process and structure to do your best work, or you're looking for a remote 9-to-5, this probably isn't the fit.
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